Here are some optional healing rules
that you may want to use in your James Bond RPG campaign:
- A Player Character can
treat only a LW with First Aid. If successful, the LW is removed.
- A character cannot heal
simply through time without proper treatment (from a hospital or
doctor). If a character is not treated, the following happens:
- A LW becomes a MW in a
week.
- A MW becomes a HW in 1D6
days.
- A character with a HW
becomes Incapacitated in one day.
- An incapacitated
character dies in 1D6 hours.
- If a character is treated,
he can heal as stated in the current rules, "The normal, unattended
healing process reduces the Wound Level by one over the period of a week
(a Medium Wound becomes a Light Wound)."
- If your Player Character
is Killed, you can spend two Hero Points to have him found in time (if
possible) and revived. The Player Character is assumed to be in a deep
coma. If revived, the Player Character loses two points from their
Characteristics, which is decided by the GM. A Player Character can be
"revived" only once in his life. And, it is up to the GM if a Player
Chacter can indeed be "revived." For example, a Player Character who is
blown up or falls from a plane without a parachute cannot be brought
back to the living.
- The Hospitalization rules
remain the same as described in the Basic Rules.
See Credits
below.
Credits
Healing Rules
Translated from Olaf
Krumscheid's web site: Le
Jeu De Rôle. Minor additions/modifications from Paul Kasper.
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